An Open Letter to Lucy Kellaway and Everyone Who Still Thinks Games Are a...
This post is my answer to an article in The Financial Times. Entertainment is stigmatized in modern culture. If whatever it is you’re doing is not considered to be serious enough, you’re “wasting your...
View ArticleParadis Perdus (Lost Paradises)
Hello, good people of the world. I am happy to present my new game, made in collaboration with a couple of other awesome people from ENJMIN, my video game grad school. The game was originally created...
View ArticleParadis Perdus for Linux Released, Press Roundup and the Indie Dev Grand
Today Paradis Perdus got nominated for the Indie Dev Grant by Bundle-in-a-Box. This means that people who buy the bundle will be given a chance to choose a game that they think deserves to get the...
View ArticleLessons Learned from Two Ludum Dares
This summer I participated in my first Ludum Dare, and I have to say that, as development goes, I managed to make a couple of really bad choices. Here’s a short list of what you should not do: Do not...
View ArticleUntitled Story
Visions of the ocean. Smell of burnt cinnamon. Prog rock echoing in my ears. You’re far away, you’re not with me. Sometimes I dream of empty cinemas and large bodies of water, and a lonely cliff above...
View ArticleMecanim Animation Events Workaround and Example
Last night I spent a couple of hours trying to find a native solution for animation events in Mecanim in Unity, but all I found was a $35 Asset Store plugin. While I don’t doubt the usefulness of it...
View ArticleThe Choice Between Unity C# and JavaScript
This post was written for one simple reason: the question comes up way too often, and I keep saying the same things and listening to the same counter-arguments over and over again. On top of that, the...
View ArticleFully Responsive User Interface with Unity GUI
Unity GUI gets a lot of criticism, and there are reasons for that: it’s not visual at all, you have to code everything, most of the time you can’t use it on mobile due to high redraw frequency and...
View ArticleShort Fiction
Short Fiction was short and it was, believe it or not, fictive. It lived under the city, swimming freely in underground canals that carried people’s waste mixed with rainwater, surviving thanks to a...
View ArticleLevels of Abstraction in Game Design
Game design is often perceived as an idea-driven discipline in game development, and many people tend to fall into the trap of thinking about it in terms of pure creativity, neglecting the technical...
View ArticleThe Petri Dish State
I am Ukrainian. I have been avoiding defining myself in this way my whole life, because where I come from stating your nationality is often associated with nationalism, and the latter is glorified. I...
View ArticleEuropa-11
This short story is a prequel to the game that I’m currently working on, Event[0]. With Emmanuel Corno, who is the other game designer on the team, we figured that it made sense for the Story section...
View ArticleBreaking Into the Industry: Full Story of One Game Developer
As I am writing these words, I am seven months into my first full-time video game industry contract. Hello, my name is Sergey, and I am a game designer working on Rime for Playstation 4 at the...
View ArticleUnreal 4 UMG Vertical Scroll and Word Wrap for Monospaced Fonts
This article assumes that you’re already familiar with UE4’s UMGs and its elements such as Multi Line Editable Text Box. If not, please consult the official documentation. Unreal Engine version used:...
View ArticleOde to Unity
I complain on Twitter. A lot. That’s just what I do. I can’t help it. More often than not I rant about software that I’m using because using software constitutes about 60% of my life, 30% being...
View ArticleHamilton Cast Album
Generally speaking, musicals are not my jam, but over the past two weeks or so I have watched every single YouTube clip of Hamilton and have listened to each and every interview of the Hamilton’s cast...
View ArticleFaking a Sentient AI in Event[0]
This post first appeared on the Made With Unity website. Building a Next Generation Dialogue System Event[0] is a game about building a relationship with an artificial intelligence of an abandoned...
View ArticlePostcard (for Sari)
She had liked to receive mail since she was a kid. Each time she noticed that the red flag on her mailbox was up, she felt a little rush. The flag meant that someone had thought of her: be it an old...
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